Three-dimensional modeling (or more briefly, 3D modeling) is the process by which three-dimensional contents are created within specific software capable of analyzing geometric data. In a professional environment, the most correct term, better describing the characteristics of this mathematical representation, is “mesh”.
In fact, what meshes essentially are ?
Well, they are nothing more than geometries made up of vertices, edges and faces suitably positioned in space and structured according to the shape of the objects to be replicated. Despite the various and more or less complicated natural or artificial shapes, most of the complex meshes comes from very simple elementary geometries (planes, cubes, circles, spheres, cylinders …). It is only through the right transformations that they become more and more detailed polygons and finally reach the eventual stage for which they were conceived.
The type of 3D modeling that I propose and that I have been practicing for years is called “quad face” since the geometries are similar to grids of squares and they describe the desired shapes through their continuous flow .
Even today, it is among the most professional techniques in the sector as the mesh is easy to edit, the topology allows a very accurate approach and you have full control over the size and number of vertices needed.
This optimization is very useful because it allows you not to unnecessarily overload the file. This foresight is essential in particular when the model is designed to be viewed in real time on a gaming platform or, as increasingly commonly happens, on a website.
In most jobs, 3D modeling is frequently the primary and perhaps the most important stage. Often, when I’m contacted, customers are still in the study or the prototyping phases and they do not have a 3D file of the product yet: therefore meshes needs to be created from scratch, starting from CAD drawings, photographs or sometimes even just illustrated concepts. .
It may not appear that way at first glance, but believe me, 3D modeling also plays its role in architectural works; it is in fact essential to know how to build walls, architectural details of any sort and finally furnishings to scale. in order to be able to have a conversation and profitably and productively collaborate with architects and studios.
Care in this phase is therefore essential and it should not be underestimated nor neglected also because it is a fundamental prerequisite for having each project move forward successfully.
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